My Maps (20)
The following are maps designed by me (Half-Pint). Every week or so I will be featuring a new CS2D map so check back often. So far my collected works total 20 maps with an additional 20 Submissions.

COLLECTED WORKS INTERACTIVE PDF (Ideal for printing 3.8 Megs) Updated! (All Maps) 

COLLECTED WORKS GIFS (Zip File 5.5 Megs) Updated! (All Maps)

COLLECTED WORKS in HUNGARIAN in ZIP (980kb) Translated by [AB]Brajx
COLLECTED WORKS in RUSSIAN in ZIP (338kb) !NEW! 4 more translations
COLLECTED WORKS in ITALIAN in ZIP (233kb)
COLLECTED WORKS in FRENCH in ZIP (390kb)
COLLECTED WORKS in SPANISH in ZIP (430kb) Translated by David Primo

CS ASSAULT  

CS BACKALLEY  

CS SIEGE Beta7.1, 1.0 and 1.1  

CS ITALY 1.0 and 1.1 and 1.3 REDUX  !!NEW!!

CS OFFICE Beta7.1, 1.0 and 1.1   

DE DUST 1.1 and 1.3 REDUX  

DE JEEPATHON 2000  

DE NUKE  

AS OILRIG  

DE PRODIGY  

DE VEGAS 1.0 and 1.1  

CS THUNDER 1.1  

COMING SOON !! 

DE SURVIVOR 1.3 & DE_CLAN1_FIRE

 

About my Maps

All of my maps were created using ArcView GIS. This software is primarily used in mapping and data analysis but I know it more than Corel so it worked for me :) The biggest advantage with this software was the freedom of scale. In ArcView the drawing can grow in size as much as I need and then a scale for my final layout can later be applied. This gives me the flexibility to map as large an area as I wish without any page limits. See ESRI for more information on ArcView and other GIS products. What these maps show and don't

The goal of these maps was to serve as relatively accurate floor plans. By relative I mean that no accurate scale was used in the map and no system of measurement was used. However, All of the objects were created to have roughly proportional sizes to their in game counterparts. I tried my hardest to make sure any objects lined up with each other and that all sightlines were accurate. Features

  • Every object, lamp post, crate and window is where it should be.
  • Height levels, all buildings are labeled with heights. While they are abstract they are there so you know what gives you cover/ the ability to see over something.
  • Cover is shown with various levels of distinctions informing you of whether or not you should duck for full cover .
  • Important Sight Lines (sniper lines), If you trace a line around a corner it should show you the limits of what you would see if you peered around that corner in game.
  • Hostage locations, rescue points, start points.
  • Multi-level drawings and cut-aways.
Viewing Formats

In an effort to make my maps as accessible as possible I am using 2 major formats for download. GIF and PDF. GIF File Format

  • No added value, ideal for modification in a paint program.(20kb to 60kb)
Adobe Acrobat 4.0 PDF (get a copy here)
  • You must have the latest version of Adobe Reader.
  • Smallest Size (15kb to 40kb), Scalable detail. In a short time there will be added notations and graphics.
  • I will add notes to the maps as well as imbedded images of what you would see in game with certain point of views.
Sample Tactics
  • A sample strategy to give you an example of what mspaint and some tactics can do.
Can you map, add this, or change blah for me?

Depends... On my time and what you want. I am more willing to do work for a Clan but I would take this on a case by case basis. Please note that I will not take "private" requests, any mapping product of CS2D will be displayed on my website.

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Design ©2000 RzE. All content ©2000 Half-Pint.