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My Maps (20)
The following are maps designed by
me (Half-Pint). Every week or so I will be featuring a new CS2D map so check
back often. So far my collected works total 20 maps with an additional
20 Submissions.COLLECTED WORKS
INTERACTIVE PDF (Ideal for printing 3.8 Megs) Updated! (All Maps)
COLLECTED WORKS GIFS
(Zip File 5.5 Megs) Updated! (All Maps) COLLECTED WORKS in HUNGARIAN in ZIP
(980kb) Translated by [AB]Brajx
COLLECTED WORKS in RUSSIAN in ZIP
(338kb) !NEW! 4 more translations
COLLECTED WORKS in ITALIAN in ZIP
(233kb)
COLLECTED WORKS in FRENCH in ZIP
(390kb)
COLLECTED WORKS in SPANISH in ZIP
(430kb) Translated by David Primo
CS
ASSAULT
CS BACKALLEY
CS SIEGE Beta7.1, 1.0 and 1.1 CS
ITALY 1.0 and 1.1 and 1.3 REDUX !!NEW!!
CS OFFICE Beta7.1, 1.0 and 1.1
DE DUST 1.1 and 1.3 REDUX
DE
JEEPATHON
2000
DE NUKE
AS OILRIG
DE PRODIGY
DE VEGAS 1.0 and 1.1 CS
THUNDER 1.1
COMING SOON !!
DE SURVIVOR 1.3 & DE_CLAN1_FIRE
About my Maps
All of my maps were created using ArcView GIS.
This software is
primarily used in mapping and data analysis but I know it more than Corel so it
worked for me :) The biggest advantage with this software was the freedom of
scale. In ArcView the drawing can grow in size as much as I need and then a
scale for my final layout can later be applied. This gives me
the flexibility to map as large an area as I wish without any page limits.
See ESRI
for more information on ArcView and other GIS products.
What these maps show and don't
The goal of these maps was to serve as relatively accurate
floor plans. By relative I mean that no accurate scale was used in the map and
no system of measurement was used. However, All of the objects were created to
have roughly proportional sizes to their in game counterparts. I tried my
hardest to make sure any objects lined up with each other and that all
sightlines were accurate.
Features
- Every object, lamp post, crate and window is where it should be.
- Height levels, all buildings are labeled with heights. While they are
abstract they are there so you know what gives you cover/ the ability to see
over something.
- Cover is shown with various levels of distinctions informing you of
whether or not you should duck for full cover .
- Important Sight Lines (sniper lines), If you trace a line around a corner
it should show you the limits of what you would see if you peered around
that corner in game.
- Hostage locations, rescue points, start points.
- Multi-level drawings and cut-aways.
Viewing Formats
In an effort to make my maps as accessible as possible I
am using 2 major formats for download. GIF and PDF.
GIF File Format
- No added value, ideal for modification in a paint program.(20kb to 60kb)
Adobe Acrobat 4.0 PDF (get
a copy here)
- You must have the latest version of Adobe Reader.
- Smallest Size (15kb to 40kb), Scalable detail. In a short time there will
be added notations and
graphics.
- I will add notes to the maps as well as imbedded images of what you would
see in game with certain point of views.
Sample Tactics
- A sample strategy to give you an example of
what mspaint and some tactics can do.
Can you map, add this, or change blah for me?
Depends... On my time and what you want. I am more willing
to do work for a Clan but I would take this on a case by case basis. Please note
that I will not take "private" requests, any mapping product of CS2D
will be displayed on my website.
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