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goldrush and medic update is here!
Goldrush and Medic Update is Here!
Zips @ 6:13 pm pdt on 4/29/08 - team fortress
The massive update to Team Fortress 2 is finally here! Goldrush and the Medic achivement unlocks are now available for all Team Fortress 2 owners.
The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic. Valve also announced a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.
Yes, there will be a free weekend for all users of Steam starting this Friday! You can find additional details on Goldrush, the updates for the Medic, and details on how to pre-load for the weekend at the dedicated Steamgames page for it.

As I mentioned, there were a ton of changes introduced in this update, including updates to the Source engine and Portal. The full change log can be found after the break. Beware, it's a big one.
    Source Engine
  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista

    Team Fortress 2
  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
    o The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
    o Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed "times used" entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
  • For mapmakers:
    o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
  • Granary
    o Added setup time logic, and gates to the middle
    o Fixed an overlay alignment bug on one of blue's gate signs
    o Minor lighting fixes in red/blue spawns
  • 2Fort
    o Added medium ammo and health to basement hallways
    o Added small ammo and health to top of spiral
    o Fixed a clip brush exploit outside blue sniper deck
    o Fixed number "2" overlay on front of red base not being assigned to the brush face

    Portal
  • Fixed a rare crash related to bone setup

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comment #1
masterren

8:00 pm pdt - 4/29/08
Does anyone else think Goldrush has the same feel as the old TFC Dustbowl? It's much more of a spam-fest than I would have thought.

comment #2
Bad Coupon

11:50 pm pdt - 4/29/08
I like it. What I don't like is the flood of players trying to get Medic achievements...

comment #3
meowmeow

12:17 am pdt - 4/30/08
Bad Coupon wrote..
I like it. What I don't like is the flood of players trying to get Medic achievements...
Fucking quoted for truth.

Valve should've thought this thru, they should've released more weapons for other characters, every other god damn server had about 12 medics, 1 sniper and a soldier.

comment #4
Admz

12:55 am pdt - 4/30/08
SPLOOGE!

comment #5
Bad Coupon

1:50 am pdt - 4/30/08
Yeah. Sad thing is that my server had a class limit plugin on it, but plugins seem to be killing the server on goldrush. It'll clam down eventually. Maybe when another class is introduced. I want heavy. :]

comment #6
SuburbanPunk

9:00 am pdt - 4/30/08
nice update, although many are taking the easy route to achievements. If you feel left behind or just don't have the time to ever complete them, typing (without the quotes) "achievement_unlock_all" will get you everything. I wish valve had not done this shortcut.

comment #7
Zips

Tin God - #csnation

9:24 am pdt - 4/30/08
They don't really want that command (or the other ones for the individual achievement unlocks) to be public.

But, eh. Roll with it until it's patched/fixed.

comment #8
Ryosuke T

10:29 am pdt - 4/30/08
The medic updates look very nice.

No surprise that people will be swarming with medics around trying to get those cool gun updates.

It will probably cool down within 2-3 weeks. As of now, too busy with exams to play. Hehe.

comment #9
Bad Coupon

11:52 am pdt - 4/30/08
SuburbanPunk wrote..
nice update, although many are taking the easy route to achievements. If you feel left behind or just don't have the time to ever complete them, typing (without the quotes) "achievement_unlock_all" will get you everything. I wish valve had not done this shortcut.
Last person who said that on my server I threatened to ban him. :]

I'd never use it.

comment #10
ukHazard

Let's Go Drink Some BEEEEEER

1:23 pm pdt - 4/30/08
But my copy of GTA IV just arrived, damnit!

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