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ut3 on ps3 patched; new unreal engine 3 trailer
UT3 on PS3 Patched; New Unreal Engine 3 Trailer
Zips @ 12:41 pm pdt on 3/25/08 - playstation fps
Breathe easy weary PS3 owners of Unreal Tournament 3, a new patch was just released that fixes up a few things (at least in Europe). The full list of changes for both the Euro and US versions can be seen after the jump.

Additionally, Shacknews has a high-definition Unreal Engine 3 trailer that shows off a number of new additions made to the game engine. Some highlights include massive crowds, realistic water and material effects, and locational damage on the environment and objects. They have a low-res version for non-members and a high-def version for those who are registered at the site (it's free). The good footage doesn't really start until a few minutes in.
    US ONLY
  • Made compatible with Euro version (both are patched to the same level)
  • Fixed reversed ping sorting in server browser
  • Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)
  • Fixed a client crash while connecting to server while server it switching maps
  • Minor rewordings of various messages
  • Fixed mutator mods to not be always loaded, only load mutators when needed
  • Added mod import verification for inter-mod package name conflicts
  • Fixed weapon/effect sorting in DM-Gateway snow
  • Fixed extraneous "Player" entries in campaign scoreboard
  • Fixed some getting stuck and outside the world bugs
  • No longer display "Player is on red/blue" messages in campaign
  • Fixed a Torlan bot pathing bug
  • Fix for too many custom characters causing texture corruption
  • Keyboard jump now does Smart Jump
  • Fix for tilt controlling player sometimes
  • Removed Warfare Score Limit of 0 in UI
  • Disabled 3d sound positioning on mission briefing sounds
  • Fixed exploits with ViewNextPlayer in rare cases
  • Fixed some HUD positioning bugs
  • Fixed a Darkwalker AI bug
  • Fixed some teleporter timing bugs
  • Fixed low-bandwidth, large player count connectivity

    EURO AND US
  • Mods now on root of memory device, can download easier from PS3 web browser
  • Fixed VOIP quality issues
  • Fixed some headset connection issues
  • Added support for full character mods (heads/premade whole characters)
  • No longer need to reboot after importing a character mod to see it in menus
  • DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)
  • Fix for bootup and import slowdown with many mods installed
  • Add a VOIP icon when VOIP is active (button held down)
  • Fixes for corrupted the auto-mod-download cache
  • Fix for flickering auto-download text
  • Fix for getting stuck in multiplayer menu if you get in before gamespy connects
  • Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly
  • Fixed a mod problem with multiple gametype mods installed, only first one imported would work
  • Fixed Leviathan deploy icon
  • Bots now respect players feigning death (depending on bot skill level)
  • Bots now respect sandstorm "blindness"
  • Fix for bots picking linkgun mode

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