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source sdk updated
Source SDK Updated
Zips @ 1:25 pm pdt on 3/24/08 - mods & editing
There was a rather significant update released for the Source SDK tonight. The significant change being the ability to change between the Orange Box engine and the Episode 1 engine.
    Enhancements
  • Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
  • Two new lighting preview modes are available in Hammer
  • Models are automatically centered when loaded in Faceposer

    Bug Fixes
  • Fixed crash and corrupt configurations for users that don’t own any Orange Box games
  • Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
  • Fixed crashes in Hammer and Faceposer when HL2 is set to the active game

    Known Issues
  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
  • Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
  • The Particle Editor is not presently included in the Source SDK
  • SDK shader code only included with mods built to use Half-Life 2:Episode 1
  • Particle Editor is not included in this release
Grab the update while the grabbing is good!

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