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half-life 1: source deathmatch updated
Half-Life 1: Source Deathmatch Updated
Zips @ 4:46 pm pdt on 3/21/08 - half-life
What in God's name is this? An update for HL1: Source DM? That's what it sure looks like according to the news over at Steampowered.

If you're someone who likes the change log list, look below and after the jump for the full listing.
  • Fixed a very common HL1MP crash bug in the gauss gun
  • Added Resume Game/Disconnect/Player List options to the main menu
  • Added files necessary to make spectator work
  • Fixed scoreboard
  • Fixed missing flesh_break1.wav file (used a physics sound from hl2)
  • Fixed missing target ID and voice status icons
  • Report the weapon used to kill someone
  • Made zoom_sensitivity_ratio default to 0.3
  • If mp_teamplay is 0, report "Deathmatch" to master server instead of "Teamplay"
  • Fixed busted mp_teamlist using ; as a separator which can't be typed into the console
  • Tracks team scores with mp_teamplay 1 so mp_fraglimit causes round to end correctly
  • Fixed automatically dying when spawning in with mp_teamplay 1
  • Fixed crossbow not zooming underwater
  • Allow zoom/unzoom of .357 underwater
  • Added cl_autowepswitch
  • Fixed sv_alltalk
  • Fixed game_text (and hud messages in general) not showing up

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comment #1
2point4

7:16 pm pdt - 3/21/08
Zips,

I wonder if this is indicative of the imminent releases of all the old Source engine games to the Source 2007 engine?

comment #2
Zeratul114

8:48 pm pdt - 3/21/08
Wow, that was/is a broken game.

comment #3
Zips

Tin God - #csnation

9:22 pm pdt - 3/21/08
2point4 wrote..
Zips,

I wonder if this is indicative of the imminent releases of all the old Source engine games to the Source 2007 engine?
I doubt it. Not sure why they'd bother moving HL1SDM onto the Source 2007 engine.

comment #4
MrBosnia

10:14 pm pdt - 3/21/08
It's probably just a freak update. HL1: Source was a failure.

comment #5
2point4

5:25 pm pdt - 3/25/08
Zips wrote..
I doubt it. Not sure why they'd bother moving HL1SDM onto the Source 2007 engine.
Not that they'd move HLS:DM to the Source 2007 engine, but starting from the bottom up as far as their Source catalog goes, HLS:DM is probably around/near the bottom. Next would be HL2DM:S, CS:S, DoD:S, etc.

Then again, maybe not.

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