CS-Nation

Covering the future of Counter-Strike
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The Bomb Shelter. Bombsite A is an easy defending or standoff site for either side. Camp and wait.

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The Rite of Passage. The causeway between bombsite A and the middle apartment is a great sniper point. Take refuge in the various boxes around.

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Sideaction. The side passage that is to the right of the bombsite A causeway exit is a vital pinch point. The taker has access to the T's spawn point and both apartments. If well defended, sniped, amd bushwacked, then no one can breech the backfield.

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Underneath the covered ditch is a great sniping position, but use sparingly as it is usualy always checked from behind.

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Housesitting. Sniping from the apartment closest to bombsite B, makes the going tough for T's or CT's who stay out of close quarters areas.

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Die Hard. Just like Hans Gruber and Company from Nakatomi Plaza, so you and your sniper squad or backup defend or prevent enemy infestation. A couple these spots are excellent.

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Railgunner. Behind the railings to the inaccessible apartment next to T spawn, covers the shuttered apartment and the entire passageway, bridge, and doorway exiters.

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The Apartment Complex. The connecting tunnels between the apartments, as well to bombsite B, are great for an ambush or snipewhore.

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