CS-Nation

Covering the future of Counter-Strike
de_train
strategy: de_train
this is a CS-Nation feature
» author: keZuki

A very popular, old school, small map filled with a ton of trains and hiding places. This is a map for campers and people who like to attack by surprise. In this map strategy, I will be providing you with general information, first contact with the enemy, T strategies, CT strategies, frag hints, and sniping/camping locations.

General Information
In this map, the choice of weaponry should depend on which route you choose to travel by. Be sure to be quick, move fast, and never give up a corner to an opposing enemy. This map has enough corners, walls, and boxes to hide behind so take advantage of them. Be vigilant, keep on your toes, and watch out -- an enemy can pop out behind any corner at any time! This is a grenade map, so have one in handy at all times.

Bombsite A is the trainyard location, with multiple cars around. Bombsite B is near the roof and the power box. They're about equidistant from the CT spawn.

First Contact with the Enemy
» When you reach the box hallway or have nearly reached the far end.
» As soon as you can see the main entrance.
» As soon as you have reached the cross passage.
» When you have reached the ladder or when you are halfway down the cross passage.

Terrorists
The box hallway and CT base are great places to have an MP5, M4 Colt, or AK-47 with you. Before going into the passage, make sure it is clear of enemies and then throw a flashbang. Once you have reached the far end of the passage, watch for the corner behind the box as well as the roof. Do not kneel, because, if you do, you will be trapped there. Instead, use short strafing movements and fire in short bursts. If there are no opponents there, move back and move left towards the CT Ramp. I suggest you keep an eye on the boxcars to your right. Note: Pick off any CTs you see on the ramp with an HE Grenade and watch out for grenades close to the CT Base.

The main entrance, middle passage, and bombsite B are all good places to use a rifle. Move slowly when using an AWM, look around every corner, and keep clear of the trains. If, however, you equip yourself with a rapid-fire weapon, stay near the trains and avoid free spaces at all costs while hurrying down to the middle passage. Throw a grenade into the middle passage as you leave the main entrance. Then move quickly towards the power box and look towards the bomb car. If this is devoid of CTs, either crawl under it or to your right to pass underneath it or run directly to the middle passage. Toss a flashbang before entering. Carefully examine every corner, then place your bomb so that is it by the corner near the two train tunnels. You can also guard the bomb from the roof or from the position near the ladder.

Counter-Terrorists

Click for full image!
This hall to bombsite A must be defended.
The box hallway and CT base are important to cover with a Colt, AUG, or AWM. Cover the box hallway well and watch the main entrance while rushing there to prevent from being picked off by any Ts from the side. Take up a good position near the passage where you have enough cover. From good positions, you can spy through narrow gaps and observe the box hallway. Immediately throw an HE Grenade there to spot an enemy. If the terrorists rush, quickly and repeatedly strafe the box and try to land head shots. If you cannot hold up the passage, retreat to the CT base and wait near the ramp. Take cover as soon as you see a terrorist and bomb him with grenades. This is most effective in weakening rushing opponents. Remember the that there are two other CT entrances. so keep an eye out on them.

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