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de_dust2
strategy: de_dust2
this is a CS-Nation feature
» author: Exo

Recently, Dust2 has become increasingly popular among new and old players. It's the map of choice for many league matches and thousands of public servers. It offers a lot of the old perks of dust, with some new looks, feels, and, of course, tactics.

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general info
The general theme of this map, for both sides, is to get to a secure point the fastest. For the CT's rushing directly to the bombsites is paramountl which isn't hard unless you're dyslexic and can't buy. For the T's, it's a bit tricky, and grenades and flash bangs can become valuable.

Click for full image!
The long corridor to bombsite A is a rushing target for many terrorists and a camping area for many counter-terrorists.
Throughout the map there are many dark areas to hide in, reminiscent of de_dust. While camping isn't necessarily encouraged for the Terrorists, the option is there. For the CT's however, boxes and crates line the horizon. Because of this, you'll never be in a wide open situation. Generally, as with all bomb/defuse maps, the Terrorists are one step ahead; they can have a full group rushing into an only half-guarded bomb-site. But on the other hand, the CT's are certainly have some advantage because both sites offer heavy amounts of cover, and are within reach of the CT spawn site.

Bombsite A is the area directly above the Counter-Terrorist spawn. Bombsite B is up the hill adjacent to the Counter-Terrorists spawn. A is considerably closer, which makes getting to B quickly even more critical.

first contact
» The small hallway leading directly into Bombsite B. Popular Grenade target.
» Snipers looking up and down the middle hill.
» The stairs and catwalk leading into site A.
» The long corridor on one side of the map, leading to A.

terrorists
Click for full image!
This hallway is the terrorist's main path to bombsite B. A popular grenade and ambush target.
Rushing is a key concept in this map, especially for T's. A caravan of players leading into Bombsite B through the small hallway to the west of the Terrorist spawn can either be annihilated by colt/mp5 spam, or can lead to a successful plant and cover if the enemy hasn't given the right amount of attention. On the other hand, a caravan of spread out players (important) rushing the east corridor into A can either lead to everyone being wiped out by grenades, or a successful plant and cover in A. Of course, these strategies are all circumstantial, so they're not advised unless you're confident you can pull it off.

A lot of the clans like to use this strategy: send half the team to the balcony kind of deal hanging next to the middle hill, also known as the catwalk. Send the other half to the far-east long corridor and get into position. From this point, call a rush. The east side half will rush up the corridor full speed, and get into A if possible. The balcony half will throw flash bangs and grenades into A and rush in. Meet up, plant the bomb, and protect.

Don't forget a major terrorist strategy known as the "Glock rush". For the first round as T's, do not buy anything. Simply choose a bomb site and rush there together. If your team is successful, you are guaranteed enough money for armor and AKs. If you lose, you are guaranteed enough money for armor and mp5s.


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