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de_dust
strategy: de_dust
this is a CS-Nation feature
» author: Mr Bond

It's the most popular map in Counter-Strike. Is it the structure, balance or the atmosphere that sets David Johnston's de_dust apart from the rest and makes it the most played CS map in the world? Pah! You only care about winning, right?

quick links general information
The simple layout of dust, which makes it appeal so much to new players, can be either a hindrance or a help to you and your team. The key to winning on dust is exploiting the layout to its full potential and getting you and your team into advantageous positions—quickly.

Bombsite A can be found to the right of the main building (when coming from the CT spawn). Bombsite B is located adjacent to the CT spawn.

common location names
Click for full image!
Click for full image!
underpass/bridgecatwalk
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Click for full image!
sniper's nestdark spot/dark corner
first contact
» In the underpass (also known as bridge, called underpass for the rest of the strategy guide)
» Bombsite A
» As CTs enter the main building through either entrance

terrorists
You should always aim to rush through the main building as a T. However, if you are being overpowered or outmaneuvered by the CTs when you rush, you'll have to resort to holding the underpass and large exit of the main building.

Note that the bridge/underpass is almost never a good rush. If you're on a public server with a larger team, a few guys going under bridge might be smart, but it's pretty much a death trap otherwise.

Scenario 1: The rushing Ts
Speed is of the essence. Quickly rush into the main building and make sure you aren't going to be flanked by a CT coming from an unexpected direction. At this point, it's wise for the Ts in the building to split up—some going right out the near exit toward the catwalk and the rest heading in the opposite direction toward bombsite A. If you're heading to bombsite A, lob a HE grenade or flashbang through the right exit as you run past, injuring (or at least disorientating) any advancing CTs trying to cut you off. If the bomb carrier is with you it's often effective to rush straight ahead into bombsite A, taking out any defenders and planting, giving you a tactical advantage.

Alternatively, you can head out the right exit—following your grenade and ambushing any waiting CTs. From that position you can either choose to head left through the double doors to site A or, if it's being defended, head straight on to bombsite B. If you can keep up the speed, the defending CTs won't have time to position themselves effectively or coordinate their defense.

In this strategy, a good sniper or rifleman may hang back and camp in the dark corner (picture above), shooting any CTs he happens to see. This should be done is your team is fairly large (more than 5 players).

Scenario 2: The nervous Ts
If you are constantly beaten back when trying to rush through the main building, your team will often naturally just "hang back" and will only go as far as defending outside the wide entrance to the main building. As a T defender, grenades are very important. If you know CTs are waiting inside, be sure to give them a taste of HE to at least lower their health. However, you need to watch out for retaliatory grenades heading back at you—or you will lose whatever advantage you might have gained from your own 'nades. It is important to have T defenders on both sides of the wide entrance, otherwise oncoming CTs will have no trouble in concentrating their fire at the one-sided defense. A sniper positioned overlooking the T-end of the underpass is also very effective; from here you cannot only cover any CTs emerging from the underpass, but you can provide backup sniping for the wide-entrance defenders.

After successfully holding back the CTs you can either lob a flashbang through the wide entrance and assault like in the first scenario or you can go the "underpass-way." To do this, leave at least one T holding the wide entrance to keep the CTs in the building occupied while the rest of the team rushes through the underpass (being covered by snipers) and up the ramp. From here, you can either choose to plant the bomb if the sites are undefended or, if you feel like tackling the force remains in the building, flank the CTs by rushing in any of the entrances.


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