CS-Nation

Covering the future of Counter-Strike
cs_assault
strategy: de_assault
this is a CS-Nation feature
» author: Mr Bond

Assault is a classic map, from the very early days of Counter-Strike. Cryptr has produced a masterpiece that is timeless. The firefights we have today in this map do nothing more than mimic the ones from years ago.

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general information
With a very simple layout, navigation in assault is easy to master. Assault is well known for its deadly standoffs and unpredictable flow. Positioning is key in this map, and it's what makes or breaks a team. The basic idea behind this map is that attacking CTs assault the terrorist-held building and rescue the hostages. However, in real terms, CTs very rarely ever win the round by rescuing hostages—assault is basically a "last-man-standing" affair. Okay, let's get into the specifics.

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Some impatient terrorists rush the rolling door.
The hostages are located in the room within the main building (the "supply depot"). CTs must bring the four hostages back to a rescue point adjacent to the CT spawn.

first contact
» Just outside the large roller door.
» On the roof of the main building.
» The small door of the main building.
» Ramps to the left and right inside the main building.

terrorists
While the primary objective for the Terrorist team is to guard the hostages, rushing out of the building is often a very effective way to add variety to your tactics and catch the CTs off-guard. Ts should quickly move into guarding positions for the three entrances and then decide whether to make a rush.

The terrorists have three cameras which they can use to see where incoming CTs are located. The cameras Take a quick look if you aren't sure to verify the location of your enemies, but try not to spend too long (you aren't helping your team much by looking at a few cameras).

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You may find it useful to lob grenades or use suppressive fire on this vent, but while on the ladder your accuracy is significantly decreased.
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You'll put some scare into the CTs by spraying and praying.
In assault, HE grenades are a terrorist's best friend. Some even use a buy script designed solely for this map to keep the CTs on edge. By checking the cameras, you should be able to see almost exactly where the CTs are positionedrmdash;usually there is at least one on the roof. Using this knowledge, throw grenades at the roof of the building near where you saw (or heard) the CT and, if you have aimed correctly, will give damage to those nasty CTs for daring to come onto YOUR roof! It doesn't matter that there is solid metal between your grenade and your target: welcome to CS physics. I must stress that this tactic is very annoying for CTs so definitely use this one to your heart's content! The same idea of throwing multiple HEs can be applied to the vents. If you see or hear a CT crawling through the vents, toss a few grenades in to warm him up a little.

The vents are also an easy target for your trusty metal piercing bullets. If you hear/see a CT in the vent, be sure to spray the surrounding area with your AK. You should be able to get a low risk kill or at least scare the intruder back out onto the roof. The small door entrance is fairly is easy to cover as long as you have a couple of Ts keeping at least half an eye on it—guarding it from either side. That way, if a CT bursts in, he's going to be under fire from two opposite directions. The large roller door entrance should optimally be covered by at least one sniper. Approaching CTs can then be picked off from afar.

You may want to camp more toward ground level, on the ramps the surround the roller door. These vantage points will give a striking advantage over CTs from the roller door, but do leave you open to attack from the CTs exiting the vents or coming through the small back door.


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