CS-Nation

Covering the future of Counter-Strike
stand offs
advanced strat: Stand Offs
this is a CS-Nation feature
» author: Mr Bond

Counter-Strike may be far cry from the days and stories of the "Wild West" but those old stand offs from aging western movies have made a return. Instead of sheriffs, outlaws, deputies and the odd bounty hunter of old 'Westerns'—the stand offs in CS are strictly between Terrorists and Counter-Terrorists. The battlegrounds are no longer dusty towns and bars but chokepoints in CS maps being played around the world.

Like it or not, 'stand offs' of some sort are a commonplace in CS games—so you have to know how to deal with them effectively. So what exactly am I referring to when I say 'stand off' in CS? Well, it is basically a situation where members of CTs and Ts are separated by a wall/door/some obstruction and one team has to get to where the other is. The problem is, that the only access between the two teams is through a number of small entry or choke points. How you and your team handles these stand offs and chokepoints can win or lose a game. A whole team can be wiped out in a matter of seconds, so when you get in a stand off situation, some thinking is in order! During these circumstances, you will be in one of two positions—attacking or defending. An example of this would be if CTs (attackers) had to get into the bombsite where terrorists (defenders) are waiting around the bomb.

The Attacking Force
So you are on the attack eh? Well I hope you're prepared because to successfully break a stand off when attacking, you will usually need equipment such as HE grenades and flash bangs. Initially, your team should lob a few flashes into the target area. The secret to using these devices correctly, especially the flash bang, is to follow up your grenade(s) VERY quickly. If you are fast enough, you should be able to rush the defending forces, confusing them or at least hampering their aiming abilities and be able to do a lot of damage. Often stand offs involve a lot of close combat, so weapons like shotguns and the knife usually prove useful.

This tactic isn't going to work individually; you will need to work as a team. As mentioned in various teamwork guides, Voice-Com is integral to an effective coordinated team assault. As soon as one member of your team enters, the whole must follow otherwise you're team will quickly end up as corpses. Why? Because if your team moves into the target zone one by one, the defending force will be able to concentrate their fire and will usually have no trouble in holding their position (and killing you!). Daily slaughters of CTs on cs_assault are a testament to this. Once you start the attack, speed is of the essence so no half-baked attempts!

The Defending Force
Defending a bombsite? Guarding a room? Doing a 'team-camp'? Time to defend. As when you are on the attacking force, to defend effectively during stand offs (and anytime), you will need teamwork. The key to a good defense in CS is to cover all the entry/choke points. As there are very few rooms/areas in CS maps where there is only one entry point, you are obviously going to need multiple team members to defend effectively. Try to distribute your team equally while guarding each chokepoint. Covering all the entries is essential so as to avoid anyone being shot from behind (as the attacking force enters from an unguarded entry). If you have more than one team member to guard a choke/entry point, try to position each person at opposite angles facing the entry. This way, when the attackers enter, they will have a hard time shooting both the defenders—as he/she may have to turn 180 degrees to fire at both.

Obviously, if it is only you who is defending a whole room then you won't be able to cover all the entry points. In this situation, try to place yourself in a (preferably dark) corner so that you have the least amount of area to defend from enemy attack. Be ready to face incoming HE grenades and flash bangs and throw your own back out at the attackers. Keep them guessing so they can't properly coordinate an attack. It is also a good idea to sometimes rush out of your defended area for a surprise attack. However, if you end up dead as a result, that may leave an entry point unguarded.

The secret to both attacking and defending lies in teamwork and coordination. Without these components, stand offs in CS can prove very frustrating and the scene of too many annoying deaths.

—Mr Bond