CS-Nation

Covering the future of Counter-Strike
mp5
Mp5
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cost: $1500
description: a popular sub-machine gun that holds 30 rounds per clip.
The MP5 Navy is the cream of the crop when it comes to Sub Machine Guns. It is definitely one of the more popular guns in Counter-Strike, and not without good reason. It's cheap, and well worth the price. In the right hands an MP5 user can go up against those toting rifles and still come out on top.

Advantages
First, let us examine the advantages of the MP5-Navy. As I mentioned before, its $1500 price tag makes it the perfect weapon when cash is running low. It allows the user a large amount of maneuverability. Its rate of fire is pretty damn fast. This high rate of fire coupled with the MP5's relatively low recoil keeps it effective in nearly all combat situations. The MP5 is also quite quiet, especially compared to rifles such as the AK; use this to your advantage.

Disadvantages
There are few disadvantages to the MP5-Navy; the biggest one being the low amount of damage that it deals out, especially against Kevlar-wearing opponents. The MP5 forces its user to make his or her shots count. Also, the user should not take the MP5's low recoil for granted. Jumping and excessive movement will ensure that a lot of your bullets fly around your target instead of hitting it.

Usage
CQB (close quarters battle)
In CQB, the MP5 user has a distinct advantage, and that's maneuverability. The player should attempt to use movement to throw off his victim's aim. The first thing to keep in mind in CQB is not to panic. Remain level-headed and try to anticipate your opponent's move. A good tactic here is circle strafing, which is circling around your enemy while shooting to minimize injury to yourself. Circle Strafing will throw many rifle users off and help you dodge bullets. Keep in mind that most rifle users will be crouched while aiming at you; this makes their head a perfect target. So keep circling them as you burst 3-5 shots at their head/upper chest area. Often the recoil will carry, bringing your bullets up to their head level. Try not to spray and pray or you may soon find yourself with an empty clip and your opponent staring at you down the barrel of his gun.

Medium Range Combat
Using the MP5 in medium range combat is a bit trickier. If you're defending, try to stay behind cover so that you'll be able to strafe back and forth for quick strafe shots at the opponents chest, neck, or head. Again speed is the key. A SMG user is faster then a rifle user, and by moving you can keep damage to you at a minimum. Try not to empty a whole clip on one opponent, instead use 3-5 round bursts. Remember: quality not quantity. If on the first shot you hit the enemy in the head, pull your aim down a bit and continue firing. By doing this, you'll be able to keep hitting your opponent in the head without stopping to adjust your aim. It is important to get your first few shots in; this will stun the opponent and make finishing him off much easier.

In offensive rushes with the MP5, try to soften your opponent up with some grenades. For example, on dust2 in the dark tunnel to bombsite A, bank grenades and flash bangs off the wall into the middle of the site. This will make your rush a bit easier, as the enemy team will be temporarily stunned. Use this chance to rush full out. Be sure to run in erratic patterns towards your enemy, using short bursts to stun them. Aim high, and score as many headshots as possible. Spraying will leave you vulnerable if more than one enemy is present, as you'll have to reload in the middle of the fight.

Long Range Combat
Contrary to popular belief, the MP5 is not totally useless at long range. Short, 2-3 round bursts are surprisingly accurate, and can stun your opponent. Even if you do not get the kill, your teammates will appreciate the cover-fire. Don't go full auto at this range as you will be just wasting your bullets. Try to stay near cover so you can run behind it if necessary. Grenades can also help you a lot. Tossing a flash-bang or an HE grenade can shift the tide of battle to your favor. If you are going against snipers armed with the AWP, keep moving and use the grenades to your advantage.

Misc. Tips and Team Tactics
Although the MP5 is accurate while running, you won't hit much if you jump and shoot at the same time.

Try to keep confrontations to 1v1; going with an MP5 into multiple enemies with their guns aimed at you is not a good idea. If you have to fight multiple enemies, always try to win the flank. This will make things considerably easier for you and allow you to systematically eliminate your enemies.

Since you can go through a MP5 clip very fast, have a good sidearm. I recommend the Desert Eagle or USP. Often, it is a better idea to switch to a sidearm than wait for a full reload. Also, the DE can come in handy if you want to shoot through a crate or a wall.

The MP5 can be used stealthily. If you're one of the last players on your team, hide in a busy choke point behind a crate or in a dark corner and wait for an enemy to pass. Afterwards, walk behind him and then let loose a volley of lead right into the back of his head (hey that rhymed). The element of surprise is what can give an MP5 user the advantage over a more powerful gun.

In clan matches, if your team wins the pistol round you should consider buying the MP5 with Armor and grenades instead of the Colt. The MP5 rips through unarmored targets like a hot knife through butter. Also, if you do end up losing the round, you will still have some money left over for the next round.
Pairing up an MP5 with an AWP is a great idea. The MP5 will stun opponents, stopping them in their tracks and giving the AWPer an easy shot.

The MP5 is also a great offensive or cover-fire weapon. A team of 5 rushing full speed ahead with MP5s blazing is a hard thing to stop.

Let's recap! Here is a list of do's and do not's.

do
» keep on the move.
» fire in 3-5 round bursts.
» use stealth to track down opponents.
» buy grenades.
» travel with your team. The MP5 provides great cover-fire!
» aim for the upper chest or head.
» use your sidearm.

do not
» go full auto at every opportunity.
» stand still in the open.
» go Rambo against multiple enemies.
» jump around like a rabbit.
» do drugs!


-Homicyde