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version history
Counter-Strike: Condition Zero continues to expand as Valve adds new content and features. Here's the rather long version history. When you're done reading up on CZ's history, be sure to check out our Condition Zero page for more info.Version 1.3
[July 14th, 2004]
» Added de_truth_cz
» Added de_corruption_cz
» Improved accuracy of the player hitbox
» Improved bot knife fighting logic
» Improved bot behavior when all 32 player slots are filled
» Improved bot_auto_vacate behavior
» Improved behavior of footstep sound when jumping to a different surface type
» Improved behavior of weapon animations when switching weapons
» Improved behavior of brass ejection in relation to player's velocity
» Improved how smoke grenades come to rest
» Improved sv_restart behavior (limit is increased to 60 seconds)
» Improved hint message overwriting behavior
» Improved closed shield behavior
» Improved famas burst mode firing (matches the visuals)
» Improved display of locations shown under the radar
» Improved behavior of cycler_sprites on subsequent rounds (chickens on cs_italy, cs_italy_cz)
» Improved shield hitbox to be more accurate
» Improved behavior of team_say
» HE grenades no longer damage players through walls and other obstacles
» HE grenade damage and radius increased by 50% (to account for new behavior)
» HE, smoke, and flashbang crosshairs are now the same size
» Switching to the C4 or grenades no longer masks AWP firing sound
» Old-style menus can now choose Milita & Spetsnaz
» Crosshair doesn't show at round restart if a player has the shield closed
» Server prints team and player info in the console for chat messagesp>
» Added previously unreleased missions Fastline, Sandstorm, and Pipe Dream
Version 1.2 Updates
[June 28th, 2004]
» Added previously unreleased [deleted scene] missions Miami Heat, Truth in Chaos, and Run
Version 1.2
[June 2nd, 2004 - Interview]
Additions
» Added new hostage models and animations
» Added new hostage behaviors and dialogue
» Added SPETSNAZ and Militia player models
» Added crosshair customization (color, size, opacity)
» Added player location system
» Added exponential fog in OpenGL
» Added in-game vgui progress bar for nav mesh analysis
» Added de_sienna_cz
» Added de_vostok_cz
Changes
» Upgraded de_inferno_cz
» Upgraded deagle view texture
» Updated cs_italy_cz with 32 spawns
» Upgraded weapon UI images
» Tweaked glock and USP sounds
» Tweaked snow walking sound
» Corpses fade out with cl_corpse_stay
» Grenades are dropped on death
» Improved player turning right hitbox behavior
» Improved shield behavior
» Improved brass ejection behavior
» Bots can use silencer on m4a1
» Improved bot_auto_vacate behavior with spectators
» Career tasks are reset on mp_restartround
» Improved tutor behavior
» hud_draw 0 doesn't remove blackout
» Scope blackout drawn in software mode
» Flashlight sound no longer masks weapon firing sounds
» Improved text behavior in top-right corner of observer mode
» Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes
» Improved player model hands
1.1 Patch-Fix
[May 3rd, 2004]
» Scaled crosshair based on 1024 * 768
» Tweaked weapon sounds
» New custom mission creation document (/manual/czmissiondoc.rtf)
» Updated headshot icon
Note: To view the CZ custom mission creation document, browse to /yoursteamdir/SteamApps/your@email/condition zero/czero/manual/
Version 1.1
[April 28th, 2004 - Interview]
» New high-definition player models
» New high-definition weapon models
» New high-definition sound effects
» New Buy Package system
» Custom Mission Pack support
» Updated de_stadium_cz
» Updated de_dust_cz
» Added solid radar option (Also in CS, see below)
» Various other improvements