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DE_VEGAS 1.1
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As GIF Version 1.1 in English/German
As PDF Version 1.1 in English/German
As GIF Version 1.0 in English/German
As PDF Version 1.0 in English/German
As GIF Version 1.0 in Hungarian
As PDF Version 1.0
in Hungarian
CS2D Designer: Half-Pint
CS2D Commentary by Half-Pint
DE_Vegas was much easier to create than I had anticipated. Thankfully in part
due to the simplification of the map in it's latest release. I broke the layout
into two sections. The first covers the lower levels of the Vegas map where the
Counter-Terrorist team begins play and both bomb locations are located. The
second inset covers the upper levels where the Terrorists begin play and make
there way through the roulette table room and down to all the lower areas.
Creation Time: 17 hours
Original 3D Map Designer: Cadaver
In DE_Vegas a group of terrorists make a bombing attempt on a Vegas casino.
They will either try to blow up a wall safe located inside the Casino structure
or they will opt to take out some expensive modern art and blow up the sphinx
monument. This map like all CS maps has a dizzing effect on newbies the first
time they play it. But it really isn't as complex as people think it is. Three
main choke points exist on this map. The first two are located at the halls that
come off the roulette room on the upper level. The third is around the stairs
near the bar/elevators that lead up to the upper levels. The counter-terrorist
have alot of ground to cover and this normally involves spreading the forces
fairly thin to cover all possible exits.
Vegas Tactics on the Web @
Map Strategies @ CS-Nation
Map Strategies @ Half-Life.Net
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