DE_VEGAS 1.1
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As GIF Version 1.0 in English/German
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As GIF Version 1.0 in Hungarian
As PDF Version 1.0  in Hungarian

CS2D Designer: Half-Pint

CS2D Commentary by Half-Pint

DE_Vegas was much easier to create than I had anticipated. Thankfully in part due to the simplification of the map in it's latest release. I broke the layout into two sections. The first covers the lower levels of the Vegas map where the Counter-Terrorist team begins play and both bomb locations are located. The second inset covers the upper levels where the Terrorists begin play and make there way through the roulette table room and down to all the lower areas. 

Creation Time: 17 hours

Original 3D Map Designer: Cadaver

In DE_Vegas a group of terrorists make a bombing attempt on a Vegas casino. They will either try to blow up a wall safe located inside the Casino structure or they will opt to take out some expensive modern art and blow up the sphinx monument.

This map like all CS maps has a dizzing effect on newbies the first time they play it. But it really isn't as complex as people think it is. Three main choke points exist on this map. The first two are located at the halls that come off the roulette room on the upper level. The third is around the stairs near the bar/elevators that lead up to the upper levels. The counter-terrorist have alot of ground to cover and this normally involves spreading the forces fairly thin to cover all possible exits.

Vegas Tactics on the Web @

Map Strategies @ CS-Nation

Map Strategies @ Half-Life.Net

Hosted By:
CS-Nation
CS-Nation

Design ©2000 RzE. All content ©2000 Half-Pint.