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CS_SIEGE 1.1
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As GIF Version 1.1 in English/German
As PDF Version 1.1 in English/German

As GIF Version 1.0 (w/APC) in English/German
As PDF Version 1.0 (w/APC) in English/German

As GIF Beta 7.1 in English/German
As PDF Beta 7.1 in English/German 

As GIF Version 1.0 in Hungarian
As PDF Version 1.0 in Hungarian

CS2D Designer: Half-Pint

CS2D Commentary by Half-Pint

Version 1.1 Changes:

1.1 of CS saw the general tweaking of a few maps in CS. For siege there was only two major changes to the structural design. A S shape was added into the hall from the sewers to the parking lot and the CT tower was filled in disallowing its use. Aside from these structural changes the entire map was retextured. 

Version 1.0 Changes:

A few simple tweaks to make room for the APC and voila we have Siege APC for Counter-Strike Beta 7.1.For those that are curious these simple tweaks included the removal of a single crate in the entrance to the parking lot and the fixing of the hole in the CT bridge. I would like to point out that I shortened the Sniper LOS from the entrance of the parking lot to the corner of the canyon. You may have noticed that the incline into the parking lot entrance is steeper and blocks line of sight.

Beta 7.1 Commentary:

CS_Siege was my first attempt at floor planning in counter-strike. This map was fairly easily to initially map out but became very difficult as I wanted to try to keep sight lines around corners as accurate as possible. This meant constant rearranging of the maps edges to match screenshots I took of the map. I considered doing the sewers on a separate inset but found that it looked cooler to know where they were in relation to the rest of the map. 

This map was originally made way back in Beta 4 and was only recently updated to 6.6 compliance. You will note that the sample route plan was created from a much older copy of the map but I didn't want to spend too much time making sample tactics, that's your job :)

This map was just updated to Beta 7.0 compliance. The only big change was in the removal of the crates in the center of the parking lot.

While in Beta 7.1 the map is modified for an APC I have feeling lots of original siege will be out and about so I am keeping the original Siege on my site. I tweaked the design a bit making the map size large (11x17) and made it English and German at the same time.

Creation Time:16 hours

Original 3D Map Designer: NOTH1NG

Version 1.1 About:

A Terrorist team holds four hostages deep within their parking lot bunker. A crack counter-terrorist team is sent in to clean house. This map is fairly linear with a few twists and turns to keep things interesting for the novice and veteran alike. Most of the map features charging skills of the counter-terrorists as they desperately try to avoid being sniped on the initial approach. The raid generally stalemates around the entrance to the parking lot and then leads to a bloody confrontation as the CT round the first bend.

Terrorists should generally rush to that bend at the beginning and set up some solid sniper fire on the approaching CT. If you can tag 2 or 3 your doing well, if it goes really well and the CT force breaks than you can rush out en masse and clean them out. Otherwise pullback around the bend and hold out from within the parking lot. Use some members behind the boxes with auto shotguns and mac10s for close saturation fire as the CT smoke and come around the bend. Don’t forget to keep a few guys with AWP’s or Commandos in the back to snipe the bend and cover the saturation team while they re-load. Using the sewer tunnel is a mixed bag, if you’re a novice player I would advise you to stay out of it. If your lucky you can use it to get around and flank the CT. In general it’s easier to keep an eye on it but sending 2 men through it is also a good idea, your choice I guess?

Counter-terrorists have to charge, its called “Siege” what else did you expect. Lay siege to the parking lot tunnel. Cover the entrance with some crouching snipers (maybe 2 or 3) and cover the rest of the team. Keep moving and don’t stop. Sending a few members into the sewers is a good idea, they might get lucky and flank the Terrorists but mainly you need to sweep and clear your flanks while you move into the parking lot. Smoke the turn and move in. Try to co-ordinate your actions with a team in the sewers so that as your primary attack rushes guns a blazing around the bend the smaller team comes in from the side. In the confusion you should be able to bag the bad guys. This tactic works equally well without the sewer team but it is more difficult.

Siege w/APC 1.0 Commentary by Half-Pint:

Welcome to Canyon ball run. The counter-terrorist team just got a budget and have purchased an APC to “aid” them in their rush. Presuming the engine works this can be an interesting addition to the tactics used in a normal Siege game. I would try not to put too much focus on the APC. The CT can actually rush faster on foot than in the APC, but the APC supplies some great moveable cover in the tunnel leading into the parking lot. Generally one man should try to get the APC down into the tunnel and partly around the corner to give some additional cover. Use it but don’t abuse it. It’s a handy tool but you still need to apply normal Siege tactics to win as CT or T.

Terrorists should use the normal tactics. They should also try to take out the pilot out of the APC and if the CT are dumb enough to put guys inside it the T should try to get around the APC and fill the inside of the APC with lead.

Siege APC Tactics on the Web @

Map Strategies @ CS-Nation

Map Strategies @ Half-Life.Net

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