DE_PRODIGY
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As IMAGE MAP !NEW! created by Greg Off

CS2D Designer: Half-Pint

CS2D Commentary by Half-Pint

DE_Prodigy is a great addition to make to my tactical map collection. I have received more requests for this map in my inbox than any other project I have worked on. Needless to say I'm happy to get this one done. I found that while the map itself was easy to create given the semi-symetrical design of prodigy, it had some weird qualities that set it apart from other projects I have worked on. The biggest oddity is that while it is one continuous tunnel system the height of the tunnels very +-5 levels of height making for a roller coaster of a ride. It was also a little weird because there aren't any outside sections, it's just one big tunnel. 

Creation Time: 5 hours

Original 3D Map Designer: Hobbit

Prodigy must be one of the best tournament maps in Counter-Strike. It is essentially a square tunnel with a few rooms in the centre. What makes this map a joy is that both sides square off at two roughly equidistant choke points. One in the APC parking lot, the other in a long tunnel cramped with crates. While cover varies on either side, it does give good positions to camp and advance from in either direction.

Both teams essentially follow the same rough tactics. Rush to the choke points and then try to push the line and break through. If you can get through you loop around and hit the other choke point putting your opponents in a crossfire. The use of flash bangs, smoke and explosives are essential to success at these choke points so don't forget to buy some. Just remember to cover team mates while they advance/retreat and don't go all the same way or you'll find your back full of holes.

Prodigy Tactics on the Web @

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Design ©2000 RzE. All content ©2000 Half-Pint.