CS_OFFICE 1.1 and Previous
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CS2D Designer: Half-Pint

CS2D Commentary by Half-Pint

I thought office would be easier to map than it actually was. While it is relatively straightforward when compared to maps such as Oilrig, it is very difficult to keep all the rooms in the proper proportions. I gave it my best shot and using over 90 screenshots I think I got as good results as are possible.

I'd like to give special thanks to both [TRL]Divine and [BCo]TheLimper for taking screenshots of the map. My video card has been going loopy on me and without them this map would not have been remotely possible.

Version 1.1 Changes:

Several small changes that speed up the play on the map. For one thing all the bulk heads were removed. There was a garage door added and the long tunnel was reconfigured drastically. I think the changes will speed up gameplay and force the snipers to stay mobile.

Creation Time: 15 hours

Original 3D Map Designer: Hobbit

Terrorists have laid siege to a two story office complex. They hold 4 hostages in two different rooms near the rear of the building. Terrorists spawn in several rooms around the hostages. Counter-Terrorists spawn at an APC in the front of the office building. The game play on this map is fast and furious. It's a lot like dust in it's playability. Lots of casualties in the first minute of the CT/T rush and then the stragglers duke it out between offices and hall ways.

The terrorists have to rush to a moderate degree. The trick for them is to wait around corners and wait for the counter-terrorist charge. Most success is made with close assault weapons such as the Mac10, Mp5 or shotguns. I have found that using the auto-shotgun while moving around corners and waiting for the next CT works extraordinarily well.

Counter-Terrorists should really break into about 3 teams. They need a one or two man team to cover the assault with AWP sniper fire from the building across from the main office complex. A smaller 1-3 man team should go to the left and come up on the side of the building with the ladder. The rest should get close assault weapons and rush the front. A solid rush is really the key to success, beat the other team to any real cover and break their forces up.

Assault Tactics on the Web @

Map Strategies @ CS-Nation

Map Strategies @ Half-Life.Net

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