CS_ASSAULT
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Designer: Half-Pint

CS2D Commentary by Half-Pint

CS_Assault was a tricky map to create. The exterior was reasonably simplistic so I decided to do it as a separate map. The interior of the warehouse was designed in a separate inset to maximize detail.

Recently I revised this map. I fixed some errors in the original design as well as adding some new sniper line of sights that players had submitted to me.

Creation Time: 12 hours

About Assault

Original 3D Map Designer: CryptR
The terrorists are at it again. They have grabbed 4 hostages and hold them at gun point. Democracy has no choice but to send in the swat team and waste the lot of them. The map is relatively small but has a few intricacies that can be overlooked by the novice player. The terrorists start clustered within the warehouse in the centre of the map. They randomly spawn in the catwalks and at the lower level. Counter – Terrorists spawn in an alley behind a single building just in front of the warehouse.

Tactics can vary for the terrorists. However, people generally camp from within the building. Personally I think this is the best option as a full team can easily cover the three entry points and keep the CT force at bay. Some players disagree and rush, rushing will get that player some kills because the CT have no cover on their approach, however 9 of 10 times they get killed by the 8 guys they didn’t hit.

Counter-Terrorists should start the round by securing the building. Splitting the team up into 3 groups is really the trick to success. Co-ordination is key, which is the number one reason the CT normally get slammed on public servers. There are only 3 entry points and each one must be secured and guarded to prevent the T from rushing out. CT like covering from the bridge next to the warehouse, the other members go up to the vent and to the right side. Lots of players like to rush in but this really isn’t a very good idea. Generally wait 1 and a half minutes so the Terrorists can no longer buy grenades constantly (that’s how they keep filling the vent with explosions). The organization here is both complex and simple. Simple because it takes one fire order, complex because the whole team needs to stay back until the order is given. When the order is given the CT force needs to smoke and/or flash bang the entrances and then move 3 even teams into the warehouse all at the same time. If this is done success is not only possible but probable. Any good Terrorist can cover their own entry point, but not 3 at a time, combined with flash bangs the confusion of a 6 or 10 man rush is very overwhelming to the defending team.

Assault Tactics on the Web @

Assault Strategy @ CS-Nation

Assault Strategy @ Half-Life.Net

Assault Strategy @ ApusHardware.com  

Assault Strategy @ KaceQuest

Hosted By:
CS-Nation
CS-Nation

Design ©2000 RzE. All content ©2000 Half-Pint.