September 2001 News

Sunday September 30th, DE_BOATRUN being mapped, SCREENSHOTS

Wow now this is the coolest. BFP Slacker one of the 2D submitters (Vertigo) has begun work on a 3D playable map using a design idea from Sketch Pad. The map is called DE_BOATRUN by Pat Karousis (September 17, 2001). Matt has done a fair bit of work on the 3D mapping of this map and has even created a choice selection of screenshots.

Check the screenshots out here!

This is pretty cool because this is looking up to be a real success for CS2D's Sketch Pad. A 2D plan being made into a fully functioning 3D environment. I will keep you up to date on all developments on this story and when the final 3D map is created I plan to host it up on CS2D.

This really kicks butt, Half-Pint

Saturday September 29th, General news update, Preview of ITALY REDUX!

For those not familiar with what's going on. I am slowly, as time permits redoing some of my old favourite 2D maps into very kick butt images. I got some new software and have been working on these maps whenever I have access to it. The results are phenomenal. This is the OLD DE_DUST and this is the REDUX DUST that I did with the new software (ArcInfo 8.1). I had so much success with the REDUX of dust that I have decided to also do one for Italy.

My CS_Italy Redux keeps getting bigger and bigger in scope. I started with just making some minor tweaks to the new formatting. Then I got carried away some where and have added details right down to the railings :) Currently I have added transparencies so that you will be able to see structures running under levels and roofs. It's a pretty nifty effect, I'm not too sure how printer friendly it will be, but if it isn't very I will make 2 versions. Oh what the hell here is a snippet of what I'm doing:

CLICK HERE TO SEE A SAMPLE (174kb) comparing the old with the new!

Expect to see the new version coming this way sometime next week. Till then good hunting and keep those Sketch Pad's coming in!

Cheers, Half-Pint

Monday September 24th, AS_TRAPPED in Sketch Pad

Well I'm back from Toronto and I had a fantastic time at Amber Con North this year.

As soon as I got back in town I opened my mailbox to find Sketch Pad #8 AS_TRAPPED by Patrick Lee. This map is fairly simple but helps to put forward an untested design in AS styled maps. So check it out in Sketch Pad.

Work continues on Italy Redux and I'm nearing completion. Oddly enough the map got bigger than last time and I'm trying to figure out how to fix that problem :) So far it's looking drastically different then it used to be with similar colour schemes as the Dust Redux.

Other than that not too much in the news except that CS2D is coming mighty close to 2 Million Hits woot!

Cheers, Half-Pint

Wednesday September 19th, DE_NUM3 in Sketch Pad

This sketched map has a cool setting around a mine and looks really cool. This map is called DE_NUM3 and was designed by -Allen-. It looks cool so head over to sketch pad and check it out!. Keep those sketch's coming and hopefully your idea will get mapped!

No Italy Redux this week. I just haven't been able to find the time.  Once I get Italy out of the way I plan to map out DE_SURVIVOR from the 1.3 CS release. I will be looking for a submission of DE_STORM to fill the void.

Oh yeah I got some cool news. The Limper otherwise known as Reavus Dar who created the most kick butt intro for this site, is working up a brand new intro sequence for this site. More news when it comes my way.

Cheers, Half-Pint

Monday September 17th, Disaster Relief, 1.3 Queries, DE_BOATRUN in Sketch Pad

Firstly, I want to suggest a RED CROSS DISASTER RELIEF DONATION to help the recovery efforts in the US. I looked for something to do to help out, so I just gave a day's pay to DISASTER RELIEF. I encourage you do so if you aren't already helping out so head over to Amazon and give a days pay or whatever you can afford to help those in need!

Secondly, I have gotten some questions concerning my site and CS 1.3 which as we all know has that snazzy 2D map thing. Well I did some reading and looked at screenshots and all those maps are, are layered screenshots. They don't show you what's cover at all. From a tactical perspective you could plan rough routes/indicate general tactics but you could never do something too specific with them. To me they seem to be just another tool in the arsenal of good tactics and won't affect the goal of this site. To provide superior tactical base maps for newbies and clans alike.

Thirdly, I got a brand new sketchpad for all your mappers out there. Let the ideas roll in! This new one is called DE_BOATRUN created by Pat Karousis. Boatrun is a fast paced map where the Terrorist team attempts to blow a naval ship up. 

I also replaced the PDF of my DE_DUST redux. I noticed that the file size was like 1 meg and noticed that I had the DPI cranked a little too high when I made the file. I got the file size down to cozy 100kb which has also reduced the size of the collected works PDF to (3.5 Megs).

I'm going to see if I can get Italy REDUX up tomorrow night. If I can't it will have to wait till I get back from Amber Con North after this weekend. 

Have a great day, Half-Pint

Thursday September 13th, DE_VERTIGO new submission

I have received another great work by Matt Soler (BFP Slacker) this time he mapped out DE_VERTIGO. I am very impressed that the design has followed my lead with a grid reference not to mention that it looks fantastic. So head over to the Vertigo section.

I am currently nearing completion on a REDUX (like what I did with DUST) of my CS_ITALY map. I hoping to complete the map next Monday/Tuesday.

You can of course get new version of COLLECTED WORKS in ZIP (4.5 Megs) and PDF (4.3 Megs) with the DE_VERTIGO map.

More success with Sketch Pad, I got this today from Wes0r after yesterdays post:

"I want to say that I got tons (well 5) people who want to make the map now. Thanks for posting it." Wes0r

Cheers, Half-Pint

Wednesday September 12th, New Sketch pad submission and news

Today I received a brand new sketch pad submission (giving me a total of 5 submissions). This map features a lot of open spaces and close assault combat action. I really like the idea and I hope you do to. It's called DE_COAL by Wes0r. I have also redesigned the sketch pad section to add some preview images of each sketch.

In other sketch pad related news I was informed by Greg Young that a mapper has agreed to work on CS_PHENOMENON and make it into 3D. So hopefully it will be moving to the submitted category of 2D maps. Whenever the 3D map is completed I will host the file for anyone to try it out and give feedback to the mappers.

Tomorrow I will be updating with a 2D plan for DE_VERTIGO. So you can look forward to that.

I would like to take this time to express my own horror and sadness at the events of yesterday and say that my thoughts and prayers are with all those who were affected by this horrific tragedy.

Half-Pint

Monday September 10th, Two words: DE TORN!!!

Well here is a map I was planning on getting done myself but one of my fellow 2D mappers beat me to the punch this time and created a pre-release 2D work, just like last CS release when I did Thunder pre-release. CS2D is proud to bring you DE_TORN IN 2D by =LC=Juicy pre-release before 1.3 WOOT!

In other news I should have a REDUX version of my Italy map by the end of this week in the new style of my Dust map.

Like always you can grab a new Collected Works ZIP (4.2Megs) or PDF (4.1Megs) with Torn in it now!

Now I don't want to get on a 1.3 server and hear that your lost on Torn :) Half-Pint

Sunday September 9th, NEW SKETCH PAD and MORE RUSSIAN TRANSLATIONS!!

I keep getting more stuff, this is so cool! 

New today a brand new entry into the sketch pad section entitled CS_BEVERLY by -= Sidewinder =- where Counter-Terrorists must rescue hostages in a Beverly hills estate.

I also have 4 more Russian translations available this time brought to you by *AkM*DAG. You can download the ZIP (334kb) here.

I'm really happy that my sketch pad section is really working out. So if you have a great idea for a CS map sketch it out and send it my way! Half-Pint

Friday September 7th, !!!DE_DUST REDUX!!!

In with the new and out with the old. This is the second time I have done a complete re-do of one of my 2D maps. I picked DUST not only because it is the most played CS map but also because it is the first 2D map I ever completed. This new one was completed using a mix of ArcView 3.2a and ArcInfo 8.1 and the final results are just beautiful. This new map has a lot more eye candy and is much more functional for clans and tactics, new features include:

Better Colourization - less in your face design.
Colour Ramped Stairs - the colours of each level now slowly merge together giving a smooth transition effect.
Reference Grid - Now you can reference your position on the map so other people will actually know where you are. I used military/police letter lingo like "Charlie and Foxtrot" so when 1.3 CS comes out and we start talking their won't be any confusion as to what we are saying.
Clearly Designated Bombsites - Fancy Effects ho!
Screenshot - The map now incorporates a screenshot of what the map actually looks like, because well..it looks cool this way.
Weblinks - The PDF version now includes weblinks to my email and this site.

Available as a JPEG (300kb) and as a high quality PDF (900kb).

You can of course download the updated Collected Works ZIP (4.1 Megs) or PDF (3.9 Megs) as well.

For now I'm not entirely sure if I'm going to re-do all my maps. I'm leaning towards a selection of REDUX's as time permits. The big thing is that on future works such as my upcoming 2D plan of DE_TORN I plan to use this new format.

Cheers, Half-Pint

Thursday September 6th, Sketch Pad #3, Dust Image, French Translations

Hi All! Today is a busy day and I got a boot load of new content. So check it out!

New Sketch Pad submission (bringing it to 3) by Andrew L.P. entitled CS_NORTHOLLYWOOD. It's a bank robbery gone bad map and looks pretty sweet.

New Image map by Matt Soler for DE_DUST. This is a pretty slick work that looks distinctly different from most 2D plans as it uses the original dust textures on the map. Grab his map here!

Also I have been given translations for all of my maps (excluding submissions) in French with great translation by Loone. This is some great work and helps to expand who can use CS2D resources, great job! You can download all the French Translations as a ZIP file (390kb).

I have also re-organized my collected works zip and PDF documents. I noticed they were getting kind of big and unwieldy so I have grouped them by language now in order to minimize file size and your bandwidth usage. Please note that I am not making PDF's for the translations as their work is best left in it's original form.

English/German Complete ZIP and PDF (these are the big ones)
Italian ZIP 
Hungarian ZIP 
Russian ZIP 
French ZIP 

Work continues on DE_TORN. I have mapped it roughly in my head and taken around 120 screenshots to work from. All I have to do is find enough time and voila I will have a 2D map.

Have a great day and keep those map sketches coming, Half-Pint

Monday September 3rd, New Sketchpad submission

Hi everyone. New sketch pad submission today by Cyber|Snake entitled DE_KUIKSTRIKE so check it out!

Cheers, Half-Pint

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