• IW Says the Airport Level was a Risk We Had to Take

    Infinity Ward, in speaking with GamePro, said that the airport terrorism level was a "risk we had to take." One of the points that Jesse Stern, the scriptwriter for Modern Warfare 2 hit upon was whether or not there was a "right" way to play through that level.

    There's three things you can do. Once you realize what's happening, you can open fire on the other terrorists that are with you. They'll turn around and kill you quickly, but that is an option. You can do nothing for the first half of that level too. You're not obligated to do anything other than walk and watch, which I think portrays another completely different feeling of helplessness. And the third option is [that] you can open fire.

    When we tested the level, it was interesting. Steve Mancuda, who ran a lot of the testing, said people would get angry or sad or disgusted and immediately wonder what the Hell was going on here. And then after a few moments of having that experience, they would remember that they were in a video game and they would let go. Every single person in testing opened fire on the crowd, which is human nature. It feels so real but at the same time it's a video game and the response to it has been fascinating. I never really knew you could elicit such a deep feeling from a video game, but it has.
    More from Stern and the "No Russian" discussion can be found over at GamePro. It should also be noted that a movie adaptation of Modern Warfare is an interest of both Infinity Ward and Activision.
    This article was originally published in forum thread: IW Says the Airport Level was a "Risk We Had to Take" started by Zips View original post
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