Barney's CS Maps
    

New quarry version
narby @ 13:05 PDT on May 23rd, 2004 - 14 comments
Ok, as promised, here is a new version of quarry with some fixes based on the community feedback.

I've added a vent between both sites as an alternate route as well as slowing the T down a few seconds from both sites. In addition, a number of clipping problems and some small tweaks to the models have been included.

The T's should make it to B in about 17 seconds. The CT, in about 15. Both teams should reach their ends of the A choke after 15 seconds.

Please let me know if there are any other problems, or if the timing needs a bit more work. Unfortunatley I don't have the resources to playtest right now, so your feedback is certainly welcome.

You can download version 2 here.

Quick update
narby @ 18:46 PDT on May 22nd, 2004 - post a comment!
Sunday, 11pm - Update: I'm going to release a newer version tonight with some updates, I'll post again when it's up. Thanks to all who have been testing!

Just a quick note about quarry:- This release is designed as a layout test for the level as well as a chance to play it and have access to the models etc.

A lot of people have commented on the timing to B especially, this will be the main fix for the next release. In addition, I'd like to make sure the CT's can get from A to B in enough time to be able to defuse. Hopefully, this should fix any problems.

I intend to fix a few other smaller issue, clipping, getting stuck in places etc as well.

Thanks to all who have sent feedback, it's much appreciated. I also want to thank the CAL admins for helping with the tests for quarry and aztec 2.

Free map #2
narby @ 13:11 PDT on May 22nd, 2004 - 4 comments
Continuing the trend of releasing maps I've found from the days of yore, here is de_quarry. Quite a few people have mailed me asking what happened to it, well now you can find out. It's basically finished, but could do with some playtest feedback and perhaps a bit of reconditioning. One too many corridors for my liking.

Anyhow, here it is.


This isn't necessarily an official cs map, there is a public download for it (including access to the map models by Valve requested by designers).

Again, let me know your thoughts, especially if you're a server admin hosting the level. I'm interested in knowing the CPU load in comparison to other maps. If there is enough demand, and the level turns out to be fairly balanced, I may make a couple of changes and prep it for CAL play.

You can download it here.

Free level
narby @ 11:48 PDT on May 21st, 2004 - 1 comment
I've been going through my archives and found an old level I never released. The level is designed for HLDM, it's called Shove.

Shove is medium sized HLDM level that centers around three boost tubes that shove the player out of one area into the air in the middle of the map. It's not been playtested before, so please, if you end up using it - drop me a mail. If your servers run the level, let me know. I'd love to check it out with some other players.

Some screenshots:


You can download shove here.

Thanks to rizzuh and csnation for hosting. Please take a moment to click a banner or two and support the site.

Aztec 2 preview
narby @ 03:40 PDT on May 10th, 2004 - 18 comments
As seen on csnation, I've released a preview of aztec2. Below are a selection of screenshots.




Yarrrrrr!
narby @ 12:44 PDT on April 23rd, 2004 - 4 comments
Yaarrr! Shiver me timbers etc.

I've recently embarked on a new project with some friends to create a FarCry mod based on pirates.

Yes. Pirates.

I love pirates. Sea battles, parrots, booty, yarrring, flintlock gun fights and grog, all should hopefully make an appearance in the game. This will be the temporary home to the mod (I personally don't like having mod sites from the start that rarely get updated or have anything significant to show, so I'm keeping things fairly under wraps until we're further down the road).
The team is pretty much assembled, so we can get started on things pretty quickly.

As a placeholder name, we're referring to the mod as Yarrrcry!

Avast ye scurvy dogs!

FarCry released and editor documentation
narby @ 08:01 PST on March 26th, 2004 - 6 comments
Well, FarCry has been released world wide along with the editor. Here is a tutorial document to go with the editor.


The editor is very simple to use and just about everything (including physics, AI and lighting) is updated in realtime. You can even hop straight into the game in the editor and check out your work.

More info on FarCry can be found here.

Aztec optimization
narby @ 11:32 PST on March 17th, 2004 - 12 comments
I've been asked by a number of players from the clan scene regarding the effect of weather and ambient effects on match play. Specifically, the slow downs in matches when smoke is used and a demo is recording. I've been told this can often reduce fps dramatically and cause bias towards players in certain positions on the map where the fps is lighter. Apparently, this causes some players to lose reaction time and causes problems in matches.

I have decided to look into this issue very soon (once my PC is setup again) with the intention of disabling the weather effects and "instant" sounds (such as thunder effects).

Hopefully these changes will benefit the esports community and help make matches on Aztec fairer.

Thanks to clan "sClam" for thier help in addressing this issue. If you have any thoughts/questions, please mail me

Oh no! Awwwwwwwh yeaaaaaah !
narby @ 09:09 PST on March 5th, 2004 - 2 comments
It seems like the right time for my bi-yearly update, the site has been a little dead for news recently so here is a little update.

I've changed email addresses, you can now reach me at fragglenerb@yahoo.com (since my cs.net email addy is clogged with spam and I doubt it will be long before I have to change again, but oh well).

FarCry has been going well, It's been a lot of fun working with Crytek and I'm looking forward to the game going gold and getting a little R and R time. I'm excited to see what the community reaction to the tools being released and what they can come up with. Judging by the masses of things they managed to do with just the demo, i'm pretty confident it will be a big hit.

I'm just started on my new PC project to build a home computer. This laptop simply isn't enough and I'm missing my desert combat and hitman fix. I have a whole stack of games from the last 6 months waiting to be played. Hopefully my AMD64 will arrive soon and I can get around to playing Deus Ex and Titans :x

I also recently bought a ton of DVD's, specifically, the Family guy box set, Alien quadrilogy and a bunch of single movies - now if only Harvey Birdman and Aqua teen hunger force make it to DVD, I'll be set.

I've had a lot of requests for details on quarry and other levels, I'm tempted to just release the sources, but sadly it's in a non-hammer format so it wouldn't be much use to anyone.

In addition, I've been asked to remove the thunder/rain from Aztec due to issues with demo recording on Aztec in league games. This may or may not happen, but it's being considered

Oooh this is like a blog!

/me wonders where lil rizzuh, buckl3z nuccio and cl30f are.

Not without my fishing rod
narby @ 10:22 PST on December 11th, 2003 - 21 comments
Somewhat of a delay between posts, it's as if I've been busy with other things. In fact, that is the case.

I've been approached about making Aztec 2, I doubt however that I will have time to work on this, but who knows. If the demand is there, perhaps.

If you'll excuse me, I have to blow up some tanks with my Apache. *hugs Desert Combat*

Older news & updates »    
Counter-strike


de_quarry by Barney

de_aztec by Barney

de_airstrip by Barney

de_inferno by Barney

de_vertigo by Barney

de_comrade by Barney

cs_thunder by Barney

Half-Life

Shove by Barney

nightfire

ctf_island by Barney
ctf_tower by Barney
ctf_knox by Barney
dm_island by Barney

Day of Defeat

dod_chemille by Barney

dod_bunker by Barney

natural selection

ns_romana by Barney


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