- nav:
- cs-nation home
- features
- mailbags
- august 22nd, 2006
- pages: 1 - 2 - 3
august 22nd, 2006
from: fraggdyaYou had me up until you said "vast amount of cvars" in Source. What? There are only a handful of cvars the typical gamer really needs to remember and most of them deal with rates. Those have always been around.
I'm tired of the changes - im not against change in games but the reason i followed the cs mod is because of the way it plays - from the spraying, to the accuracy needed, the recoil - the accessibility of it, everything. I think a lot of people were led to believe it would be cs1.6 with better graphics and some physics. Despite what Valve say - the vast amount of cvars within source, the pointless barrels, some of the greatest multiplayer maps of all time ruined, the spraying, the netcode - Im personally not happy with.
Valve could have had a winning formula if they had stayed as faithful to the original as possible - thats what is wanted and popular. - They didnt, and thats why cs1.6 AND css will die, and why css players are becoming disillusioned.
Note: if you play a public game its not bad, but the main two reasons why it is so popular are : accessibility - 1.6 ran on practically anything. and clans and matchplay.
The barrels are a pain, yes. Whatever happened to making the DoD: Source physics the default in CS: Source? But removing them completely wouldn't make much sense! Barrels are the new crate for the 21st century.
Saying all forms of CS will die is true and not true. They won't up and die a horrible death. But like most every game, they will probably fizzle out as time goes on. Even now it seems to be less popular as a whole compared to what it once was.
from: Supersonic^OMG HI2U! <3
hey zisp
first i wuld like 2 say wow this site is awesum i think its the best cs site eva.
ok now to my point
i think that cs source is bad for you cuz it lags ur computer which makes it harder to play but thats canceled out cuz ppl on it totaly SUCK
rizzuh lives!
Rizzuh isn't real. He was a figment of MikeJ's imagination who was a figment of Spoonman's imagination.
from: The Friskiness"Roots" in the sense that CS: Source came from features found in the last Counter-Strike, which would be 1.6 and also from Condition Zero. Look for the jetpack, the jetski, the heartbeat sensor, and a new gadget simply known as "Little Willy" to make an appearance in Counter-Strike 2.
The changes that CS:S recieves doesn't really bother me, (and I dont quite understand what you meant by "1.6 roots", the game has changed drastically since the beta. Unless some how 1.6 was considered "perfection") I could fall into the Don't Care/Adapt camp. Valve hasnt made any kind of off the wall changes like giving the Desert Eagle 12 shots, jetpacks to the CT's or psychic powers to the T's. Most of the changes are for the better. As for the radar tagging of opposition I think makes it helpful but puts people on autopilot. You don't have to call out on voice chat where someone is and I guess "Enemy Spotted." will be deemed useless pretty much. But I'll wait till it comes out to really form a solid opinion on it.
Congrats on bringing the mailbag back.
The radar change should make things better for everyone, you're right. Pro players should find it as an enhancement to their current radar. More often than not they're already calling out constant updates to their teammates anyway, so what's the difference if they verbalize the location of an enemy or have it appear for a moment on their teammate's radar? And according to most CS players, pubbers don't use the radar anyway (btw, that's not true), so why should they care either way?
from: grendel03You're missing one important thing here. For some people Counter-Strike IS their world. People make a living off of the game either as professional gamers, pub all-stars that don't leave their room for hours at a time, or those wonderful folk that run Counter-Strike websites.
Let's not kid ourselves into thinking that there's this special place in the world that's immune to what happens in the rest of it. Change. The world changes, why not a game? Let's not forget that counter-strike is OLD, sure there was some nice padding put on for source but the basic game remained the same.
Counter-strike needs to be updated, and I'm glad to see Valve is doing it one step at a time. I'd much rather see this game adapted and improved instead of just falling into the shadows like so many games before it.
So when some outside force happens to alter their world, they choose to fight back. Sure, the "fighting back" usually consists of swear filled posts on the Steam forums about how they're leaving the game for good. It's almost as if the hand of God came down upon their lands and they go into fallout shelters for a few days only to emerge and see that their world looks slightly different but is still fundamentally the same.
from: SpartibusNow, if people stopped playing CS1.6, wouldn't that tell you that people also wouldn't play something that is just a "prettier" version of what they grew tired of? Valve would have to make a new game that would appeal to fans of CS1.6 but isn't merely 1.6 with prettier graphics.
Here's the real question: Who cares about Counter-Strike: Source? CS 1.6 is where it's at and where it will be for many years to come. CS:S will never be THE game to play.
The day people stop playing CS 1.6 is the day Valve makes a game that replicates 1.6 exactly, just with prettier graphics. CS:S is definitely not that game.
... Sort of what it seems like they're trying to do with CS: Source, no?
from: machoI always thought they were too easy on the AWP and other sniper rifles. In any other game you have an accuracy bonus when you crouch (or go prone) and this helps to alleviate some "sway." With Counter-Strike lacking any of this, the devs had to do something to keep the 1-shot kill machine in check. It's just one way to bring some further semblence of realism into what is an already very arcade-like game.
Actually as I don't see the future of CS:S because it is not so hardcore PRO as cs 1.6 I really don't care about the changes. What concerns the quick-scope, then I don't think it actually was an exploit, because why should the gun shoot absolutely different when zoomed out? So the quick-scoping is just a way to ensure that the gun shoots normally.
from: Pyro978See, that's what I've been saying. CS has been updated so many times over the years. There have been many changes made and people have found something to complain about in nearly all of them. It just doesn't feel right when there is a CS update and people don't complain about something. I'm pretty sure the world would end if a major update was released where nobody complained.
The changes being made are good because if you want people to stay interested in a game in the long run (i.e. in terms of years) you need to make changes that will improve the game. I remember playing CS back in the days of Beta 3 and compared to know it's almost a completely new game. Changing the radar is good because the current radar is clumsy and outdated. Sometimes it's really hard to tell where a teammate is or where someone dropped the bomb. Finally, by constantly updating and improving the game, it shows the creators of the game still care about it which probably means they care about the players too. There hasn't been a change yet that I haven't disliked, well...maybe not the flashbang because I remember the screen only gets whited out but they made it so that you hearing a ringing noise too.
