CS-Nation

Covering the future of Counter-Strike
an afternoon with nipper
interview: an afternoon with nipper
HeLLy, of CS-Nation fame, recently shot a few questions over to famed Counter-Strike mapper, NIPPER. NIPPER, known for his CS1.6 maps, CS: Source maps, and others details what it takes to achieve success and recognition in a world full of custom mappers. All bases are covered in this interview, including discovering what the future holds for NIPPER maps.

CS-Nation: First of all, thanks for this interview opportunity.
No problem.
CS-Nation: Can you give us some information about yourself such as your age, where you live, schooling, etc.?
I'm 22 and live in New York State.
CS-Nation: So I must ask, where do you get your map ideas from?
Everything from real life locations, movies, TV, to dreams.
CS-Nation: How long have you been mapping in the CS community?
Since April of 2001.
CS-Nation: Out of all games that you map for, which game do you like to map for the most?
Counter-Strike: Source, of course.
CS-Nation: Which are the hardest maps to detail?
Again, CS:S. The standards of detail are set quite high with official maps like inferno and militia.
CS-Nation: Would you ever consider mapping for a game that has complex layouts, a game along the lines of Natural Selection?
I actually made a map for NS a long time ago called ns_dank. I only made it as a favor to someone who sent me a map layout he wanted to see in action. It went over horribly and I gave up on it pretty quickly. And the fact that I don't like NS didn't help any.
CS-Nation: Are there any current maps your working on that you can give CS-Nation loyalists some info on?
I'm currently working on a remake of de_lost. A lot has happened in the TV show since I made de_lost so I want to add some of the other Dharma stations. I also want to redo the whole jungle part because I'm not very happy with the way I did that.
[Editor's note - Since this interview was conducted, de_lost2 has been released for CS:S.]

CS-Nation: As far as maps are concerned - what map type do you like making the most? cs_, de_, or your own custom maps with no objective?
de_ maps are my favorite, I guess. I would like cs_ the most if hostages could navigate my maps better.